AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games Performance in Australia Q4 2021
In Q4 2021, the top fidget toys games in Australia experienced varied trends in downloads, revenue, and active users. Detailed insights from Sensor Tower highlight key performance metrics.
In Q4 2021, the top 5 fidget toys games in Australia exhibited diverse performance trends across downloads, revenue, and active users. Here’s a detailed look at the performance of these apps, based on data from Sensor Tower.
Pop It Fidget - AntiStress saw fluctuating weekly downloads, peaking at around 8.9K in mid-December. Active users also increased significantly towards the end of the quarter, reaching approximately 14.4K in the week of December 13.
Fidget Toys Trading: 3D Pop It had a notable decline in weekly downloads from 10.8K at the end of September to around 2.1K in mid-November, with a slight recovery to 3.3K by the end of December. Active users followed a similar trend, dropping from 29.3K to 12.3K over the quarter. Revenue peaked at $76 in mid-October and saw minimal earnings in subsequent weeks.
Antistress - Relaxing games experienced a steady increase in weekly downloads, reaching a high of 5.6K in mid-December. Weekly revenue also saw an upward trend, peaking at $128 in the week of December 20. Active users grew significantly, peaking at 24.5K in mid-December.
Pop Us! encountered a steady decline in weekly downloads from 5.6K in late September to around 2.6K by the end of December. Active users also showed a downward trend, starting at 10.6K and decreasing to approximately 6.1K over the quarter.
Squishy Ouch: Fidget Toys had a significant drop in weekly downloads from 8.7K at the end of September to around 400 by the end of December. Active users similarly declined from 7.8K to 1.8K over the same period. Revenue peaked at $41 in early December and saw a slight decrease towards the end of the month.
For more detailed insights and a comprehensive analysis, visit Sensor Tower.